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Xbox Series X

In E3 2019 Microsoft revealed the pending launch of Xbox series X which is set to be released in the holiday season of 2020. The creation of this console is a result of Microsoft working on a potential successor of the Xbox One line of consoles with the minimum target of any new console achieving double the performance of its predecessor.





The Xbox series x according to its developers has been designed to ‘take advantage of powerful Xbox Series X features that make games look and feel incredible’ With 4k compatibility and frame rates up to 120 frames per second. In the world of PC gaming, this is by no means a beast, but this development certainly makes a credible attempt at bridging the gap between the console and the gaming PC, not only performance-wise but also in its aesthetic design too. Microsoft has adopted a much taller and vertical build than the previous generations with the grill now situated at the top of the console in the light of a brand-new cooling system.





The processor of the Xbox series x which is an 8 core AMD CPU can reach sustained speeds of up to 3.5 GHz. This is a stark contrast to the speeds of those seen in the previous generation console which could only reach speeds of up to 1.75 GHz. Xbox console fans will be glad to know that this is a much greater speed than what is found in the newly revealed PS5 console which is set to be launched at around the same time period (3.6GHZ).


The amount of RAM has been doubled from 8GB in the Xbox one to 16GB this time around. The series x rocks graphics which has 4 times the horsepower of the latest console of the previous generation, the Xbox one x and it is 8 times more powerful graphically than the original Xbox One. This is due to how the new console contains AMD RDNA 2.0 which runs at a sustained speed of 1825 MHz.


Now this may be a high speed for a console GPU to run at but this may be appropriate with the addition of ray tracing within certain titles which sets out to produce realistic lighting effects, stimulate the way that light interacts with objects in-game such as reflection of light and overall a greater gaming experience for the user. When this feature is considered alongside its growing popularity by game developers then it comes as no surprise that Xbox has decided to put their foot on the pedal when it comes to the next generation of gaming consoles.


Microsoft has stated that selected Xbox One and even Xbox 360 games will have backwards compatibility available on the series x and that all accessories that are used on the Xbox One will be useable. This comes as a sigh of relief for the current generation of console users as it means that less money will need to be splashed out on new peripherals such as the controllers, games and of course the Kinect than was necessary when transitioning from the Xbox 360 to the Xbox One.


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© 2020 by James Thomas Consulting.